AI Insights · Timothy · April 2021
Top 5 Trivia Games Surge in Europe Q1 2021
Sensor Tower's analysis reveals the performance of the top five trivia games in Europe for Q1 2021, highlighting significant user engagement and download trends.
Top 5 Trivia Games Surge in Europe Q1 2021
The first quarter of 2021 has seen notable performances from trivia games across Europe on the unified platform. Using data provided by Sensor Tower, we take a closer look at the top performers in the category.
Elevate - Brain Training Games exhibited a steady revenue trend, starting at $60 thousand in the last week of December and peaking at $60 thousand in mid-January, before a slight dip to $57 thousand by the end of March. Downloads for the app fluctuated, with a high of 30 thousand in mid-March. Weekly active users showed a declining trend, from 230 thousand at the end of December to 220 thousand by the end of March.
Party Roulette: Group games saw its revenue hover around the $30 thousand mark throughout the quarter, with a peak at $36 thousand in the last week of March. Downloads started strong at 90 thousand but dropped to around 20 thousand in January, eventually climbing back to 28 thousand by the end of March. Weekly active users dipped from 120 thousand to around 60 thousand in early January but recovered to 59 thousand by the end of the quarter.
QuizDuel! Trivia & Quiz game started the quarter with revenue at $37 thousand, experienced a dip to $27 thousand in mid-February, and ended with $30 thousand. Downloads saw a decrease from 190 thousand at the end of December to 120 thousand by the end of March. The weekly active users showed an upward trend from 960 thousand to over 1 million by the end of the quarter.
Millionaire Trivia: TV Game maintained a steady revenue level, starting at $26 thousand and fluctuating slightly throughout the quarter to end at $25 thousand. Downloads peaked at 40 thousand in mid-January and stabilized at around 29 thousand by the end of March. Weekly active users saw a slight decline from 190 thousand to 170 thousand over the quarter.
Kahoot! Play & Create Quizzes observed its revenue starting at $23 thousand and experiencing a slight increase to $22 thousand by the end of March. Downloads were robust with a peak at 260 thousand in mid-January, though they dipped to 150 thousand by the end of March. The weekly active users had a high of 1.3 million in mid-January but saw a decrease to 1.1 million by the end of March.
For more insights on app performance and trends, Sensor Tower offers a comprehensive analysis on their platform.